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 Post subject: Metal-Text release 7 [additional menu settings]
PostPosted: Tue Jan 10, 2012 7:00 pm  (#1) 
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Location: Bendigo Vic. Australia
This is a new metal text script that uses techniques Draconian pointed out in his Crinkled tin foil tutorial
located at http://www.gimpchat.com/viewtopic.php?f=23&t=3466

; ------------
;| Change Log |
; ------------
; Rel 0.01 - Initial Release
; Rel 0.02 - Changed code to remove reliance on drawable Multiplication to provide 3D effect
; - Added pixel setting for 3D height
; Rel 0.03 - Added code to use the users default font Instead of my Menu's default if their system does not have it.
; - Thank you bkh1914 for the code to do this (saved me reinventing the wheel).
; - Added choice of either of the 3 of Draconians curves, Maximum, Medium or soft to create the metalic image.
; - Added a brightness control that effects the image.
; Rel 0.04 - Added additional Backgrounds,including a lomo-option and changed the text image to face different direction
; Rel 0.05 - Fixed bug when deselecting 3D Script fails "OOPS"
; Rel 0.06 - Added the Alpha Script to the file

Metal text is located in Script-Fu>Logos

Metal alpha is located at Script-Fu>Alpha-to-Logo

Image

Old text

Image

New text

Image

Image

Image

Image

Metal Alpha requires an Image with a transparent background or a selection

Image

From This

Image

To This

Image

Or This

Image

Please replace any existing metal text files with this one as it contains both scripts


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Last edited by Graechan on Sat Jul 16, 2016 10:57 pm, edited 11 times in total.

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 Post subject: Re: Metal-Text
PostPosted: Tue Jan 10, 2012 7:57 pm  (#2) 
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I love the look of the first one, but the last one is pretty cool, too! Thanks for the scripts.


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 Post subject: Re: Metal-Text
PostPosted: Tue Jan 10, 2012 8:28 pm  (#3) 
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Thanks 2-ton, they were done using 3 different fonts, the first used the default jasmine bold, then english thin, and the last font used was entangled.

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No matter how much you push the envelope, it'll still be stationery.


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 Post subject: Re: Metal-Text
PostPosted: Tue Jan 10, 2012 11:55 pm  (#4) 
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These do look fantastic Graechan. Thanks for sharing. :)

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 Post subject: Re: Metal-Text
PostPosted: Wed Jan 11, 2012 12:19 am  (#5) 
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Looks really awesome! I can't wait to try it out.

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 Post subject: Re: Metal-Text
PostPosted: Wed Jan 11, 2012 4:31 am  (#6) 
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Wow Graechan... those are great...I love metal text...great work
Thank you
Here is my first try at it. I will have to tinker with the settings more though.

Image

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 Post subject: Re: Metal-Text
PostPosted: Wed Jan 11, 2012 7:14 am  (#7) 
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They all look fantastic Graechan. Thanks for the plug.

Molly, yours looks very elegant, especially with the Twinkles added in. Looks like Christmas all over again.

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 Post subject: Re: Metal-Text
PostPosted: Wed Jan 11, 2012 7:21 am  (#8) 
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thanks Drac. I need to tinker more with it to find out what works best, it is a very nice script for sure.

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 Post subject: Re: Metal-Text
PostPosted: Wed Jan 11, 2012 9:11 am  (#9) 
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Awesome. Can't wait until I get home to try this. Thanks, Graechan! :yes

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 Post subject: Re: Metal-Text
PostPosted: Wed Jan 11, 2012 6:03 pm  (#10) 
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I was never truely happy with my previous effort with 'metalica', and when Draconian showed what he could accomplish with his curves I new I had to try again.I'm no artist or tutorial genious like Molly and Draconian but hope my scripts keep improving. if there are any settings you would like me to add just let me know,I am limited only by the Menu length.

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No matter how much you push the envelope, it'll still be stationery.


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 Post subject: Re: Metal-Text
PostPosted: Wed Jan 11, 2012 7:27 pm  (#11) 
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Absolutely GREAT! :clap :yes
Thanks Graechan


Last edited by Slide on Thu Jan 12, 2012 12:20 am, edited 1 time in total.

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 Post subject: Re: Metal-Text
PostPosted: Wed Jan 11, 2012 11:33 pm  (#12) 
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I have just updated to remove reliance on Drawable Multiplication, and to add adjustment for the 3D height.

Please keep Drawable Muliplication(its handy for adding 3d effect to any text), just update Metal Text to the new release.

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No matter how much you push the envelope, it'll still be stationery.


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 Post subject: Re: Metal-Text release 2
PostPosted: Thu Jan 12, 2012 4:47 am  (#13) 
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Thanks for the new script Graechan. :)
Really nice results.

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XCF attached

Attachment:
MetalText-Test1.xcf [3.51 MiB]
Downloaded 142 times

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 Post subject: Re: Metal-Text release 2
PostPosted: Thu Jan 12, 2012 4:57 am  (#14) 
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Very nice Image Rod, have downloaded to check out. :bigthup

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 Post subject: Re: Metal-Text release 2
PostPosted: Thu Jan 12, 2012 5:12 am  (#15) 
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Thanks Graechan

There seemed to be some distortion or some type of jitter going on with the inner border.
I just simply aligned the top text with the 3-D front text and did a alpha to selection on the 3-d text layer.Then some shrink and gradient fills to add a more smoother inner border.I used my own custom gradient i named Steel_Pencil.I also added some noise.Then of course the reflection maskHere are my settings.

Logo settings
Image
gradient attached.

Attachment:
Steel_Pencil_RD.ggr [1.67 KiB]
Downloaded 741 times

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Metal-Text
PostPosted: Thu Jan 12, 2012 8:18 am  (#16) 
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Graechan wrote:
I was never truely happy with my previous effort with 'metalica', and when Draconian showed what he could accomplish with his curves I new I had to try again.I'm no artist or tutorial genious like Molly and Draconian but hope my scripts keep improving. if there are any settings you would like me to add just let me know,I am limited only by the Menu length.



I think you spoke too soon Graechan. Certainly no genius here. I can't get several of my script to work now, yours included. It seems when I was cleaning up and deleting some of my files, like the pink marble pattern, I didn't consider that several scripts are dependent on them and yours crashed on me.

Can someone please send me a couple of things. The pink marble pattern and all of the fuzzy and circle brushes. I've got three or four scripts that won't work now. :oops:

Rod - your example really looks great!

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 Post subject: Re: Metal-Text release 2
PostPosted: Thu Jan 12, 2012 8:58 am  (#17) 
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Drac, I know I have the pink marble pattern but all the Gimp patterns have different names so still looking for it. There is nothing under pink marble.

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 Post subject: Re: Metal-Text release 2
PostPosted: Thu Jan 12, 2012 9:40 am  (#18) 
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Here ya go I think.
Attachment:
patterens and brushes.zip [46.48 KiB]
Downloaded 125 times


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 Post subject: Re: Metal-Text release 2
PostPosted: Thu Jan 12, 2012 10:47 am  (#19) 
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Those are the ones Slide.

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 Post subject: Re: Metal-Text release 2
PostPosted: Thu Jan 12, 2012 11:08 am  (#20) 
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Nice script Graechan.

If I could make a couple of suggestions:
- Three inputs don't seem to be used:
Image width (pixels)
Image height(pixels)
Background Palette

- Use a more common default font - "JasmineUPC Bold" seems to be an extra-cost specialty font. Something like Arial or Sans would be more likely to be found on most systems.

- A slightly different option is to use the current font as the default (and pattern and gradient). It involves a little extra code, but makes it a lot easier for the user. Here are snippets for defaulting to the current font and pattern. The font is more difficult because the script uses the font in the let* statement, so the input string name needs to be changed (font-in) and the correct string set into 'font' before it is used. The pattern can be set anytime before it is used. This same technique can be used for brushes and gradients.
(define (script-fu-metal-text
                text
                font-in
                size
                metal
                tint-color
                3d-effect
                pixels
                bkg-type
                pattern
                bkg-color
                gradient
                conserve)
  (let* (
         (image (car (gimp-image-new 256 256 RGB)))
         (border (/ size 4))
         (font (if (> (string-length font-in) 0)
                    font-in                                    ;user selected font
                    (car (gimp-context-get-font))))            ;use current font
         (size-layer (car (gimp-text-fontname image -1 0 0 text border TRUE size PIXELS font)))
...
.
.
;;;;fill the background layer
    (if (> (string-length pattern) 0)
      (gimp-context-set-pattern pattern)        ;user selected pattern
      ()                                        ;use the current pattern
    )
    (gimp-context-set-background bkg-color)
...
.
.
    SF-TEXT        "Text"                  "Metal\nText"
    SF-FONT        "Font"                  ""                         ;default to current font
    SF-ADJUSTMENT  "Font size (pixels)"    '(350 6 500 1 1 0 1)
    SF-OPTION      "Metal Finish Type"     '("Chrome" "Gold" "Silver" "Copper" "Bronze" "Colored Tint")
    SF-COLOR       "Tint Color"            '(0 0 255)
    SF-TOGGLE      "Add a 3D Effect"        FALSE
    SF-ADJUSTMENT  "3D Height (pixels)"    '(30 1 100 1 10 0 0)
    SF-OPTION      "Background Type"        '("None" "Pattern" "Color" "Gradient")
    SF-PATTERN     "Pattern"                ""                         ;default to current pattern
    SF-COLOR       "Background color"       '(153 153 153)
    SF-GRADIENT    "Background Gradient"    "Abstract 3"
    SF-TOGGLE      "Keep the Layers"        FALSE


I wish I could highlight the changes in the code snippets, but I'm sure you will figure them out. :)

edit - fixed error in first code snippet.

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Last edited by bkh1914 on Thu Jan 12, 2012 11:57 am, edited 1 time in total.

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