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 Post subject: Re: Flowing Lava and Guts Script
PostPosted: Wed Jun 15, 2011 10:08 pm  (#31) 
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Script Coder
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Joined: Apr 13, 2010
Posts: 203
Done. Replace your current script with the code below. Let me know if you come across any other problems. Thanks for the help everyone and sorry for the difficulties. Maybe I should leave GIMP alone.

; GIMP - The GNU Image Manipulation Program
; Copyright (C) 1995 Spencer Kimball and Peter Mattis
;
; This program is free software; you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation; either version 2 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program; if not, write to the Free Software
; Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
;
;
;
; Create an animation like "lava or guts" with a kaleidoscope option.
;
; The script can be found on an open image in GIMP 2.4 under: Filters > Animation > Flowing Lava and Guts...
; Under GIMP 2.2, it can be found under: Filters > Animation > Animators > Flowing Lava and Guts...

; The animation may be saved with the gif-plug-in.
;
; The script lets you choose the image dimensions, number of frames in the animation
; the speed of the animation, the blend mode of the upper layer, whether or not
; you add the noise interactively (creates the lava) or let the script automatically do it
; for you and the lava color.

; Define the Function

(define (script-fu-flowing-lava-and-guts-anim    img       
            drawable
            inWidth
            inHeight
            counter
            inSpeed
            upperBlendOpt
            middleBlendOpt
            interactive
            color
            colorBlendOpt
            wax
            radius
            veins
            veinAmount
            veinColor
            veinThickness
            kaleidoscope
            )

; Declare the Variables

   (let* (
             (newImage nil)         
         (width (+ 10 inWidth))
         (height (+ 10 inHeight))         
         (bottomLavaLayer nil)
         (bottomLavaLayerCopy nil)
         (middleLavaLayer nil)
         (middleLavaLayerCopy nil)
         (topLavaLayer nil)
         (topLavaLayerCopy nil)
         (upperBlendMode
            (cond
            (( equal? upperBlendOpt 0 ) ADDITION-MODE)
            (( equal? upperBlendOpt 1 ) DIVIDE-MODE)
            (( equal? upperBlendOpt 2 ) SCREEN-MODE)
            (( equal? upperBlendOpt 3 ) OVERLAY-MODE)
            (( equal? upperBlendOpt 4 ) DODGE-MODE)
            (( equal? upperBlendOpt 5 ) BURN-MODE)
            (( equal? upperBlendOpt 6 ) MULTIPLY-MODE)
            (( equal? upperBlendOpt 7 ) SOFTLIGHT-MODE)
            (( equal? upperBlendOpt 8 ) GRAIN-EXTRACT-MODE)
            (( equal? upperBlendOpt 9 ) GRAIN-MERGE-MODE)
            (( equal? upperBlendOpt 10 ) DIFFERENCE-MODE)
            (( equal? upperBlendOpt 11 ) HARDLIGHT-MODE)
            (( equal? upperBlendOpt 12 ) SUBTRACT-MODE)
            (( equal? upperBlendOpt 13 ) DARKEN-ONLY-MODE)
            (( equal? upperBlendOpt 14 ) LIGHTEN-ONLY-MODE)
            )   
         )
         (middleBlendMode
            (cond
            (( equal? middleBlendOpt 0 ) SOFTLIGHT-MODE)
            (( equal? middleBlendOpt 1 ) DIVIDE-MODE)
            (( equal? middleBlendOpt 2 ) SCREEN-MODE)
            (( equal? middleBlendOpt 3 ) OVERLAY-MODE)
            (( equal? middleBlendOpt 4 ) DODGE-MODE)
            (( equal? middleBlendOpt 5 ) BURN-MODE)
            (( equal? middleBlendOpt 6 ) HARDLIGHT-MODE)
            (( equal? middleBlendOpt 7 ) MULTIPLY-MODE)
            (( equal? middleBlendOpt 8 ) GRAIN-EXTRACT-MODE)
            (( equal? middleBlendOpt 9 ) GRAIN-MERGE-MODE)
            (( equal? middleBlendOpt 10 ) DIFFERENCE-MODE)
            (( equal? middleBlendOpt 11 ) ADDITION-MODE)
            (( equal? middleBlendOpt 12 ) SUBTRACT-MODE)
            (( equal? middleBlendOpt 13 ) DARKEN-ONLY-MODE)
            (( equal? middleBlendOpt 14 ) LIGHTEN-ONLY-MODE)
            )   
         )         
         (colorBlend
            (cond
            (( equal? colorBlendOpt 0 ) OVERLAY-MODE)
            (( equal? colorBlendOpt 1 ) DIVIDE-MODE)
            (( equal? colorBlendOpt 2 ) SCREEN-MODE)
            (( equal? colorBlendOpt 3 ) DODGE-MODE)
            (( equal? colorBlendOpt 4 ) BURN-MODE)
            (( equal? colorBlendOpt 5 ) MULTIPLY-MODE)
            (( equal? colorBlendOpt 6 ) HARDLIGHT-MODE)
            (( equal? colorBlendOpt 7 ) SOFTLIGHT-MODE)
            (( equal? colorBlendOpt 8 ) GRAIN-EXTRACT-MODE)
            (( equal? colorBlendOpt 9 ) GRAIN-MERGE-MODE)
            (( equal? colorBlendOpt 10 ) DIFFERENCE-MODE)
            (( equal? colorBlendOpt 11 ) ADDITION-MODE)
            (( equal? colorBlendOpt 12 ) SUBTRACT-MODE)
            (( equal? colorBlendOpt 13 ) DARKEN-ONLY-MODE)
            (( equal? colorBlendOpt 14 ) LIGHTEN-ONLY-MODE)
            (( equal? colorBlendOpt 15 ) COLOR-MODE)
            )   
         )         
         (layerName nil)
         (runMode nil)
         (offset 0)
         (offsetBottom 0)
         (step nil)
         (stepBottom)
         (frameNum 1)
               (colorLayer nil)
         (activeLayer)
         (waxLayer1 nil)     
         (waxLayer2 nil)
         (copyLayer nil)
         (veinLayer nil)
         (copyVeinLayer nil)
         (numLayers nil)
         (allLayersRef nil)
)

(gimp-context-push)

(set! newImage (car (gimp-image-new width height RGB)))
(gimp-image-undo-disable newImage)
(gimp-context-set-gradient "FG to BG (RGB)")
(set! bottomLavaLayer (car (gimp-layer-new newImage width height RGBA-IMAGE "Bottom Lava Layer" 100 NORMAL-MODE)))
(gimp-image-add-layer newImage bottomLavaLayer -1)

(if (= interactive TRUE)
   (set! runMode RUN-INTERACTIVE)
   (set! runMode RUN-NONINTERACTIVE)
)

(if (= veins TRUE)
   (begin
   (set! veinLayer (car (gimp-layer-new newImage width height RGBA-IMAGE "Lava Layer" 100 NORMAL-MODE)))
   (gimp-image-add-layer newImage veinLayer -1)
   (gimp-edit-clear veinLayer)
   (gimp-context-set-foreground '(255 255 255))
   (gimp-context-set-background veinColor)
   (plug-in-solid-noise RUN-NONINTERACTIVE newImage veinLayer FALSE TRUE 10 2 2.0 2.0)
   (plug-in-cubism RUN-NONINTERACTIVE newImage veinLayer veinAmount 2.5 0)
   (plug-in-oilify RUN-NONINTERACTIVE newImage veinLayer 7 0)
       (plug-in-edge RUN-NONINTERACTIVE newImage veinLayer 2 0 0)
       (plug-in-gauss-rle RUN-NONINTERACTIVE newImage veinLayer 2 TRUE TRUE)
       (plug-in-gradmap RUN-NONINTERACTIVE newImage veinLayer)
       (plug-in-gauss-rle RUN-NONINTERACTIVE newImage veinLayer 5 TRUE TRUE)
   (plug-in-colortoalpha RUN-NONINTERACTIVE newImage veinLayer '(255 255 255))   
   (set! copyVeinLayer (car (gimp-layer-copy veinLayer TRUE)))
   (gimp-image-add-layer newImage copyVeinLayer -1)
   (set! copyVeinLayer (car (gimp-layer-copy veinLayer TRUE)))
   (gimp-image-add-layer newImage copyVeinLayer -1)
   (gimp-image-merge-down newImage copyVeinLayer EXPAND-AS-NECESSARY)
   (set! copyVeinLayer (car (gimp-image-get-active-layer newImage)))
   (set! veinLayer (car (gimp-image-merge-down newImage copyVeinLayer EXPAND-AS-NECESSARY)))
   (plug-in-bump-map RUN-NONINTERACTIVE newImage veinLayer veinLayer 135 45 veinThickness 0 0 0 0 TRUE FALSE 1)
   (set! copyVeinLayer (car (gimp-layer-copy veinLayer TRUE)))
   
   )
)


(plug-in-solid-noise runMode newImage bottomLavaLayer 1 1 (rand) 1 2.0 2.0)
(set! middleLavaLayer (car (gimp-layer-copy bottomLavaLayer TRUE)))
(gimp-image-add-layer newImage middleLavaLayer -1)
(set! topLavaLayer (car (gimp-layer-copy bottomLavaLayer TRUE)))
(gimp-image-add-layer newImage topLavaLayer -1)
(gimp-image-set-active-layer newImage bottomLavaLayer)
(set! bottomLavaLayerCopy (car (gimp-layer-copy bottomLavaLayer TRUE)))
(gimp-image-add-layer newImage bottomLavaLayerCopy -1)
(gimp-layer-resize bottomLavaLayerCopy (* 2 width) height width 0)
(gimp-drawable-offset bottomLavaLayerCopy TRUE 0 (- width) 0)
(gimp-image-merge-down newImage bottomLavaLayerCopy EXPAND-AS-NECESSARY)
(set! bottomLavaLayer (car (gimp-image-get-active-layer newImage)))



(gimp-image-set-active-layer newImage middleLavaLayer)
(gimp-drawable-set-name middleLavaLayer "Middle Lava Layer")
(plug-in-solid-noise runMode newImage middleLavaLayer 1 1 (rand) 1 2.0 2.0)
(set! middleLavaLayerCopy (car (gimp-layer-copy middleLavaLayer TRUE)))
(gimp-image-add-layer newImage middleLavaLayerCopy -1)
(gimp-layer-resize middleLavaLayerCopy width (* 2 height) 0 0)
(gimp-drawable-offset middleLavaLayerCopy TRUE 0 0 (- height))
(gimp-image-merge-down newImage middleLavaLayerCopy EXPAND-AS-NECESSARY)
(set! middleLavaLayer (car (gimp-image-get-active-layer newImage)))


(gimp-image-set-active-layer newImage topLavaLayer)
(gimp-drawable-set-name topLavaLayer "Top Lava Layer")
(plug-in-solid-noise runMode newImage topLavaLayer 1 1 (rand) 1 2.0 2.0)
(set! topLavaLayerCopy (car (gimp-layer-copy topLavaLayer TRUE)))
(gimp-image-add-layer newImage topLavaLayerCopy -1)
(gimp-layer-resize topLavaLayerCopy width (* 2 height) 0 height)
(gimp-drawable-offset topLavaLayerCopy TRUE 0 0 height)
(gimp-image-merge-down newImage topLavaLayerCopy EXPAND-AS-NECESSARY)
(set! topLavaLayer (car (gimp-image-get-active-layer newImage)))


(set! step (* -1 (/ height counter)))
(set! stepBottom (/ width counter))

(while (> counter 0)

(set! bottomLavaLayerCopy (car (gimp-layer-copy bottomLavaLayer TRUE)))
(gimp-image-add-layer newImage bottomLavaLayerCopy -1)
(set! layerName (string-append "Frame " (number->string frameNum) " (" (number->string inSpeed) "ms)" " (replace)"))
(gimp-drawable-set-name bottomLavaLayerCopy layerName)
(gimp-drawable-offset bottomLavaLayerCopy TRUE OFFSET-BACKGROUND offsetBottom 0.0)
(set! middleLavaLayerCopy (car (gimp-layer-copy middleLavaLayer TRUE)))
(gimp-image-add-layer newImage middleLavaLayerCopy -1)
(gimp-drawable-offset middleLavaLayerCopy TRUE OFFSET-BACKGROUND 0.0 (* -1 offset))
(gimp-layer-set-mode middleLavaLayerCopy middleBlendMode)
(gimp-image-merge-down newImage middleLavaLayerCopy CLIP-TO-IMAGE)
(set! topLavaLayerCopy (car (gimp-layer-copy topLavaLayer TRUE)))
(gimp-image-add-layer newImage topLavaLayerCopy -1)
(gimp-drawable-offset topLavaLayerCopy TRUE OFFSET-BACKGROUND 0.0 offset)
(gimp-layer-set-mode topLavaLayerCopy upperBlendMode)
(gimp-image-merge-down newImage topLavaLayerCopy CLIP-TO-IMAGE)
(set! colorLayer (car (gimp-layer-copy bottomLavaLayer TRUE)))
(gimp-image-add-layer newImage colorLayer -1)
(gimp-context-set-foreground color)
(gimp-edit-fill colorLayer FOREGROUND-FILL)
(gimp-layer-set-mode colorLayer colorBlend)
(gimp-image-merge-down newImage colorLayer CLIP-TO-IMAGE)
(set! activeLayer (car (gimp-image-get-active-layer newImage)))

(if (= veins TRUE)
   (begin
   (gimp-image-add-layer newImage copyVeinLayer -1)
   (plug-in-displace RUN-NONINTERACTIVE newImage copyVeinLayer 5.0 5.0 TRUE TRUE activeLayer activeLayer 0)
   (gimp-image-merge-down newImage copyVeinLayer CLIP-TO-BOTTOM-LAYER)
   (set! copyVeinLayer (car (gimp-layer-copy veinLayer TRUE)))
   (set! activeLayer (car (gimp-image-get-active-layer newImage)))
   )
)

(if (= wax TRUE)
   (begin
   (set! waxLayer1 (car (gimp-layer-copy activeLayer TRUE)))
   (set! waxLayer2 (car (gimp-layer-copy activeLayer TRUE)))
   (gimp-image-add-layer newImage waxLayer1 -1)   
   (gimp-image-add-layer newImage waxLayer2 -1)
   (gimp-desaturate waxLayer1)
   (gimp-desaturate waxLayer2)
   (gimp-invert waxLayer2)
   (plug-in-neon RUN-NONINTERACTIVE newImage waxLayer1 radius 0)
   (plug-in-neon RUN-NONINTERACTIVE newImage waxLayer2 radius 0)
   (gimp-layer-set-mode waxLayer2 SCREEN-MODE)
   (gimp-image-merge-down newImage waxLayer2 CLIP-TO-BOTTOM-LAYER)
   (set! activeLayer (car (gimp-image-get-active-layer newImage)))
   (set! copyLayer (car (gimp-layer-copy activeLayer TRUE)))
   (gimp-image-add-layer newImage copyLayer -1)
   (gimp-layer-set-mode copyLayer DIVIDE-MODE)
   (gimp-image-merge-down newImage copyLayer CLIP-TO-BOTTOM-LAYER)
   (set! activeLayer (car (gimp-image-get-active-layer newImage)))
   (gimp-invert activeLayer)
   (gimp-layer-set-mode activeLayer SCREEN-MODE)
   (gimp-image-merge-down newImage activeLayer CLIP-TO-BOTTOM-LAYER)
   (set! activeLayer (car (gimp-image-get-active-layer newImage)))
   )
)

;(if (= kaleidoscope TRUE)
;   (if (= frameNum 1)
;      (plug-in-kaleidoscope RUN-INTERACTIVE newImage activeLayer 0 0 0 0)
;      (plug-in-kaleidoscope RUN-WITH-LAST-VALS newImage activeLayer 0 0 0 0)   
;   )
;)

(set! offset (- offset step))
(set! offsetBottom (+ offsetBottom stepBottom))
(set! frameNum (+ frameNum 1))
(set! counter (- counter 1))

) ; goes with while

; Removes the original layer from the stack because it's no longer needed 
 
(gimp-image-remove-layer newImage bottomLavaLayer)
(gimp-image-remove-layer newImage middleLavaLayer)
(gimp-image-remove-layer newImage topLavaLayer)
(if (= veins TRUE)
(gimp-image-remove-layer newImage veinLayer)
)

(gimp-image-crop newImage inWidth inHeight 5 5)


(if (= kaleidoscope TRUE)
   (begin
   (set! counter (car (gimp-image-get-layers newImage)))
   (set! numLayers (car (gimp-image-get-layers newImage)))
   (set! allLayersRef (cadr (gimp-image-get-layers newImage)))
   (while (> numLayers 0)
   (set! activeLayer (car (gimp-image-set-active-layer newImage (aref allLayersRef (- numLayers 1)))))
      (set! activeLayer (car (gimp-image-get-active-layer newImage)))
   (if (= counter numLayers)
      (plug-in-kaleidoscope RUN-INTERACTIVE newImage activeLayer 0 0 0 0)
      (plug-in-kaleidoscope RUN-WITH-LAST-VALS newImage activeLayer 0 0 0 0)
    )   
   (set! numLayers (- numLayers 1))
   )
   )
)





(gimp-image-undo-enable newImage)


(gimp-context-pop)

(gimp-displays-flush)

; Displays the final animation

(gimp-display-new newImage)

  )
)

(script-fu-register "script-fu-flowing-lava-and-guts-anim"
  "<Image>/Filters/Animation/Animators/Flowing Lava and Guts..."
  "Create an animated lava effect"
  "Art Wade"
  "Art Wade"
  "2008"
  "RGB*"
  SF-IMAGE          "Image" 0
  SF-DRAWABLE       "Drawable" 0
  SF-ADJUSTMENT   "Image Width" '(200 100 2000 1 10 0 1)
  SF-ADJUSTMENT   "Image Height" '(200 100 2000 1 10 0 1)
  SF-ADJUSTMENT    "Number of frames" '(30 1 2000 1 10 0 1)
  SF-ADJUSTMENT    "Animation Speed (in ms)" '(150 10 500 1 1 0 1)
  SF-OPTION      "Upper Lava Layer Blend Mode"       '("SCREEN"
                     "DIVIDE"
                     "ADDITION"
                     "OVERLAY"
                     "DODGE"
                     "BURN"
                     "MULTIPLY"
                     "SOFTLIGHT"
                     "GRAIN EXTRACT"
                     "GRAIN MERGE"
                     "DIFFERENCE"
                     "HARDLIGHT"
                     "SUBTRACT"
                     "DARKEN ONLY"
                     "LIGHTEN ONLY")
  SF-OPTION      "Middle Lava Layer Blend Mode"       '("MULTIPLY"
                     "DIVIDE"
                     "SCREEN"
                     "OVERLAY"
                     "DODGE"
                     "BURN"
                     "HARDLIGHT"
                     "SOFTLIGHT"
                     "GRAIN EXTRACT"
                     "GRAIN MERGE"
                     "DIFFERENCE"
                     "ADDITION"
                     "SUBTRACT"
                     "DARKEN ONLY"
                     "LIGHTEN ONLY")
SF-TOGGLE      "Add Noise Interactively?"   FALSE
SF-COLOR      "Main Color"    '(47 155 63)
SF-OPTION      "Blend Mode of Color Layer"       '("OVERLAY"
                     "DIVIDE"
                     "SCREEN"
                     "DODGE"
                     "BURN"
                     "MULTIPLY"
                     "HARDLIGHT"
                     "SOFTLIGHT"
                     "GRAIN EXTRACT"
                     "GRAIN MERGE"
                     "DIFFERENCE"
                     "ADDITION"
                     "SUBTRACT"
                     "DARKEN ONLY"
                     "LIGHTEN ONLY"
                     "COLOR")
SF-TOGGLE      "Add Wax? (Wax or Plastic Appearance)" TRUE
SF-ADJUSTMENT "Wax Amount" '(7 1 100 1 2 0 1)
SF-TOGGLE      "Add Veins?" TRUE
SF-ADJUSTMENT "Amount of Veins (Less is More)" '(10 1 100 1 2 0 1)
SF-COLOR      "Vein Color"    '(155 26 26)
SF-ADJUSTMENT "Vein Thickness" '(10 0 65 1 2 0 1)
SF-TOGGLE      "Make a Kaleidoscope? (Requires Kaleidoscope Plugin)" FALSE
)


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 Post subject: Re: Flowing Lava and Guts Script
PostPosted: Wed Jun 15, 2011 10:10 pm  (#32) 
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Joined: Oct 06, 2010
Posts: 2666
Quite the contrary, Fencepost! Your contributions are still active and used all the time. If anything, you're wanted back!

I amended my first post and replaced the script with the FIXED version. You might want to do the same, Fencepost. It will prevent any possible chance of mix ups.

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 Post subject: Re: Flowing Lava and Guts Script
PostPosted: Wed Jun 15, 2011 10:20 pm  (#33) 
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Joined: May 22, 2008
Posts: 6203
Location: Somewhere in GIMP
mahvin wrote:
OK, Oregonian, the big question now is, what gradient was active on your list? And why are you spying on me? Hehehehe... Must be an Oregon thing.
Well now that the mystery is somewhat cleared up I understand what happened.

Yes, here's an image of the gradient I had active. Image

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 Post subject: Re: Flowing Lava and Guts Script
PostPosted: Wed Jun 15, 2011 10:22 pm  (#34) 
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Posts: 6203
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fencepost wrote:
Done. Replace your current script with the code below. Let me know if you come across any other problems. Thanks for the help everyone and sorry for the difficulties. Maybe I should leave GIMP alone.


Oh, please don't leave us. I love your scripts. Keep on coming back.

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 Post subject: Re: Flowing Lava and Guts Script
PostPosted: Wed Jun 15, 2011 10:33 pm  (#35) 
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Joined: May 22, 2008
Posts: 6203
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:wh

Now it's working. Thank you, fencepost. Cool birthday present. :hehe

Great green gobs of greasy, grimy gopher guts.

Image

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 Post subject: Re: Flowing Lava and Guts Script
PostPosted: Wed Jun 15, 2011 10:43 pm  (#36) 
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Joined: Apr 18, 2011
Posts: 595
Location: New York
working just fine for me. I even selected a random gradient before I ran the script. That gradient was still selected after the script finished (which I expected) and the default colors were used.

very very interesting

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 Post subject: Re: Flowing Lava and Guts Script
PostPosted: Wed Jun 15, 2011 11:22 pm  (#37) 
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Cool script and good work debugging. :geek

Topic pinned! :bigthup

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 Post subject: Re: Flowing Lava and Guts Script
PostPosted: Wed Jun 15, 2011 11:25 pm  (#38) 
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Awesome script and great teamwork on finding the gradient issue!!

@Fencepost - You are always welcome here! I am, and will always be, envious of you and your scripts!

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 Post subject: Re: Flowing Lava and Guts Script
PostPosted: Thu Jun 16, 2011 5:31 am  (#39) 
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cool, here's mine
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