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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 11:14 am  (#31) 
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Rod wrote:
When i created the golden text that i posted here
i created a bump map image in grayscale. (blurred text)
i opened an RGB image same size (new image)
i opened the RGB gradient as its own image

Then i ran lighting effects and that worked.
golden gradient RGB - env map
grayscale image - bump map
new RGB image same size as bump map image - ran lighting effects

Saved as new image in the lighting effects filter (which i probably didn't have to do) :)

It also worked by using just the gradient image (RGB).

Yep. The image needs to RGB (or indexed) with no alpha. :bigthup

Another side note, I tend to get smoother results with environment maps when I set the bump curve to linear and the depth low, like all the way down to 0.01.

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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 11:15 am  (#32) 
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RobA wrote:
All I can find about the photoshop fragment filter is it "Creates four copies of the pixels in the selection, averages them, and offsets them from each other."

I'd like to know what it actually does, as it should be possible to replicate.

-Rob A>


Thanks Rob.
It takes a selection or an object on a transparent layer (also works on channel layers), and gives it a sort of an offset gradient depth. Here is an example in PS.
Image

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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 11:17 am  (#33) 
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Here it is after running 3 consecutive times. It doesn't have an interface dialog by the way.

Image

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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 12:00 pm  (#34) 
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Here's another result utilizing an enviromap, with a bit more bevel from the bump.

Image

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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 12:15 pm  (#35) 
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GnuTux wrote:
Here's another result utilizing an enviromap, with a bit more bevel from the bump.

[ Image ]


Now Tux that is sharp. :yes

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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 12:16 pm  (#36) 
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GnuTux wrote:
Here's another result utilizing an enviromap, with a bit more bevel from the bump.

[ Image ]


This is amazing right down to the minutiae of detail.


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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 3:42 pm  (#37) 
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okay, i finally got it to work, still not sure what i did :yes :lol

what does the environment map actually do, overlay the texture or is it something like gradient mapping ?

because this is my result, with 50ies grey text and the envorinment map enabled (kind of ugly)
Image

and this is lighting effects directly on the environment-map pattern (better but different)
Image

and number two with some colored lights added
Image


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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 5:35 pm  (#38) 
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Here are a couple of explanations of environment mapping..

http://web.cs.wpi.edu/~matt/courses/cs5 ... e/env.html
https://en.wikipedia.org/wiki/Reflection_mapping

This is linked from the GIMP docs.
http://www.home.unix-ag.org/simon/gimp/golden.html

Here are my results of environment mapped text, with additional lighting added.

Image

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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 5:51 pm  (#39) 
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WOW

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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Wed Aug 21, 2013 11:44 pm  (#40) 
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thanks for the links GnuTux !

and nice stuff you posted !
they all look very elegant


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 Post subject: Re: New plastic text effect with channels and lighting effects
PostPosted: Thu Aug 22, 2013 1:39 pm  (#41) 
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Esper wrote:
thanks for the links GnuTux !

and nice stuff you posted !
they all look very elegant

Thanks, Esper.

I've played around with the environment mapping feature a good bit, with mixed results. The lighting filter's implementation of em is basically undocumented, so we are stuck with figuring out exactly how it works, and what capabilities it has, on our own.

I don't want to hijack this thread more than it already has been :), so perhaps we should start a new thread on environment mapping, so we can discuss our experiments, post our results and get a better feel for it's capabilities. It can map any image onto a surface, with the distance slider, the material tabs and the size and type of the environment map image seeming to be the major factors in determining the results, with the direction tab not being a factor at all. I think more experimentation is necessary, specifically with how it interacts with the bump map and the other options in the lighting filter.

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Fri Aug 23, 2013 4:50 pm  (#42) 
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Since Rod renamed this thread and doesn't consider it hijacked, I'll just continue to post here. :smiley2

I got this interesting effect using an environment map of a pattern. To keep the pattern from being sized way up when it was mapped, I increased the map to 4x the size of the text image.

Image

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Fri Aug 23, 2013 4:55 pm  (#43) 
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:wow You're pretty good at this gimp thing, Tux. You should look into owning a website or something. :hehe


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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Fri Aug 23, 2013 5:06 pm  (#44) 
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Well, thanks Mike but as it turns out, this was surprisingly easy to create. Heck, everything I learn is from the excellent members of this site. :bigthup

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Sat Aug 24, 2013 5:37 am  (#45) 
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Here is another test result environment mapping a pattern. This emap is an image 4x the size the text image, filled with a wood pattern. Bump map Gauss blur 15, Sinusoidal curve, Height .02 - Distance .547 - Material Shiny at .54.

Image

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Sat Aug 24, 2013 5:53 am  (#46) 
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:musik Very nice work Tux....you are on a roll.

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Sat Aug 24, 2013 6:05 am  (#47) 
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Thanks, Molly. I think I'm starting to get a better handle on how to tease out the results I want using the environment mapping feature of the lighting effects plug-in. :yes

Gonna start working on using gradients in the environment maps next, then I'll automate the processes in a script. :smiley2

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Sat Aug 24, 2013 7:21 am  (#48) 
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Here are my gradient results. Gradient environment map is 30px wide and same height of image/text. Bump map linear with .01 depth.

Image

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Sat Aug 24, 2013 6:34 pm  (#49) 
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Very nice tux they really show up nicely on that background

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 Post subject: Re: Plastic text effect and uses of the lighting effects filter
PostPosted: Sat Aug 24, 2013 11:22 pm  (#50) 
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Those are great! Sky landscapes work exceptionally well to produce a chrome look. :)

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