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 Post subject: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Wed Sep 11, 2013 3:23 am  (#1) 
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I tried to mix my ongoing Tut on Gmic "Emulate Painting effect ( viewtopic.php?f=23&t=8514 ) with the tips of GnuTux on the Lighting Effect filter, from his tutorial here viewtopic.php?f=23&t=8423&start=0

And this was happened

DEATH ON A SILVER PLATE

Image

strictly derived from

Image

Original source

https://www.rijksmuseum.nl/en/my/collec ... I-6544X,12

De Dood met een zandloper en een pijl, Hendrick Hondius (I), 1610 , gravure

(original at full size https://www.rijksmuseum.nl/en/my/collec ... -A-22223,9 )

About the original title i used and quickly replaced ,"Alas is not Cupid ", it comes from a previous similar experiment :

even if he is too a archer, and is focused too on heart's affair , alas he is not Cupid

Image

From

Image

And this first experiment give me the idea for a silver engraved version

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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Wed Sep 11, 2013 4:33 am  (#2) 
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i was a bit afraid to open the thread when i read the title :mrgreen:

but the results are very cool, PhotoComix !


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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Wed Sep 11, 2013 9:54 am  (#3) 
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photo comix: good results! have you tried jayprich's specular bumps filter in g'mic? i think that could give some nice highlights to the silver plate one. and i liked the title :).

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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Wed Sep 11, 2013 1:23 pm  (#4) 
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Very nice, PhotoComix. I like it.


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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Wed Sep 11, 2013 2:49 pm  (#5) 
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Cool effect, PC. You've given some good depth to those images.

Funny title. too. :mrgreen:

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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Wed Sep 11, 2013 4:55 pm  (#6) 
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i tried it, but my result looks bad in comparison to yours, PhotoComix....

so i blurred the original by 10 and then Levels -> Auto

used an aluminum gradient for the EnviroMap

Image

what am i doing wrong and why is my light way too strong ?

Image


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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Wed Sep 11, 2013 7:16 pm  (#7) 
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Esper wrote:
i was a bit afraid to open the thread when i read the title :mrgreen:

but the results are very cool, PhotoComix !


Thank Esper
AnMal wrote:
photo comix: good results! have you tried jayprich's specular bumps filter in g'mic? i think that could give some nice highlights to the silver plate one. and i liked the title :).


No i didn't try yet ,but now i will do soon
Esper wrote:
i tried it, but my result looks bad in comparison to yours, PhotoComix....

so i blurred the original by 10 and then Levels -> Auto

used an aluminum gradient for the EnviroMap

Image

what am i doing wrong and why is my light way too strong ?

[ Image ]


I uploaded both xcf here
https://docs.google.com/file/d/0B3PfZ2r ... sp=sharing
https://docs.google.com/file/d/0B3PfZ2r ... sp=sharing
(Consider only the visible layers, not those with visibility switched off , neither the "negative")

1) i didn't use environmental map at all, i quoted the GnuTux tut because some of his tips on using lighten effects filter, as switch from the default to the lower value possible when use when bump mapping.

Looking the preview with only bumpmap i noticed that was exactly what i wished so i skipped E. map :
: only used bumpmap with 0,01 value
Quote:
so i blurred the original by 10 and then Levels -> Auto


Other differences here i did not use blur at all:
i know gaussian blur is in the steps of the first example of my tutorial ,
but if you scroll down the tut till message 4 you will found the same skeleton image used as example of a slightly different process , even more simple) :

I did not use Gaussian blur but 2 different Gmic Filter Smooth- Anisotropic and Dream Smoothing
Each used on a darkened duplicate of the original layer

Then i changed mode of the upper layer to overlay ,100 opacity, and the combination was already fine, didn't required editing with the level tool

So first i darkened the darker gray of the original,
and yes if i remember well here for some reason automatic level didn't do much, but correct manually was very simple because were almost not intermediate gray tones to take care , and was no need to modify the white tones, only to make the darker gray in the original closer to black
result was

Image

in the tut i posted also the presets i used in Gmic (... as example i change in Dream Smoothing the merging mode )
BTW in case you found complex install preset : from the xcf , in the layer names is embedded the gmic command used , that you may copy and paste in GMIC> Various> Custom Code the disadvantage is that "Custom Code" filter doesn't allow to finetune or modify the values with sliders but only editing the code in the text field .

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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Wed Sep 11, 2013 9:49 pm  (#8) 
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I think my image was to dark but the flowers look nice

Image

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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Thu Sep 12, 2013 1:37 am  (#9) 
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Nice work on the images.

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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Thu Sep 12, 2013 4:21 am  (#10) 
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My attempt
Image
Original from: https://www.rijksmuseum.nl/en/collection/RP-P-BI-7064

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 Post subject: Re: GnuTux+PhotoComix tut = Death on a silver plate
PostPosted: Fri Sep 13, 2013 8:47 am  (#11) 
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Hy sorry for the late replies yesterday i could not connect

Graechan wrote:
I think my image was to dark but the flowers look nice

[ Image ]
yes flowers come out really well
For the rest maybe the original incision pattern is too much evident in the children torso and few other details more pre-smoothing (or use as source the gmic-anisotropic layers ) maybe would enhance the silver-engraving effect
I may try later also because before i forgot to kept track of the layer used for bumpmap, i may do now also to explore the differences :
i apply the Lighten Effect plugin always to a "new layer from visible"
for sure the original not edited layer is the less adapt as bumpmap source , and its duplicate with raised contrast and darkened lines looks too sharp
But which of the other layers (Dream Smoothing, Anisotropic Smooth, or their combination ) would work well is not beyond experimentation

@ Akros
come out nice , maybe also here as in graechan example a bit more smoothing would enhance the effect

BTW for me silver and chrome are the most difficult of metallic effect :
for gold, copper, bronze , colors give a great contribute to the final effect and a adapt environmental map may
solve or at least do most of the job
Instead silver and chrome are just gray ,and all the metal effect come from reflections, shininess and the alike ...

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My 3D Gallery on Deviantart http://photocomix2.deviantart.com/
Main gallery http://www.flickriver.com/photos/photocomix-mandala/
Mandala and simmetry http://www.flickriver.com/photos/photocomix_mandala/

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Mrs Wilbress


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